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KORE
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Kore was the capstone project I worked on while studying for my Master's at FIEA. We had 3 semesters to create this game and a few of us continued to polish it during a 4th semester before uploading it to Steam. I as one of two animators on the team. I created the run, walk, stumble, idle, and fidget animations for the enemies as well as the idle, fidget, and cast a spell animations for Persephone. I also worked on improving the ending cinematics by adjusting camera angles and creating unique animations for Hades and Persephone. I also got to create some particle effects in cascade including atmospheric particles and ...
Rapid Prototype Production

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